AI Insights · Timothy · October 2021
Top 5 Voxel Games Performance in Latin America, Q3 2021
Discover the trends in weekly downloads, revenue, and active users for the top 5 voxel games in Latin America during Q3 2021 based on Sensor Tower data.
In the third quarter of 2021, the top 5 voxel games in Latin America showed interesting performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how each game fared based on data from Sensor Tower.
Minecraft from Mojang demonstrated a consistent weekly revenue, peaking at around $216K in late June, and gradually declining to approximately $161K by the end of September. Its weekly downloads fluctuated slightly, reaching a high of 349K in mid-September and ending the quarter with 292K. The game maintained a robust user base with weekly active users starting from 3.9M in late June and slightly decreasing to 3.7M by the end of September.
Blockman GO by GVERSE INTERNATIONAL PTE. LTD. saw weekly revenue ranging from about $12K to $18K, with a notable peak in early September. Weekly downloads hovered around the 140K-150K mark, with a slight dip to 121K in the last week of September. The game’s weekly active users saw a steady increase mid-quarter, peaking at 1.6M in late August, before stabilizing around 1.4M by the end of the quarter.
Pixel Gun 3D: Online Shooter by Cubic Games experienced moderate weekly revenue, ranging between $7K and $11K, with a peak in early September. Weekly downloads showed a consistent upward trend, culminating in a high of 75K in the last week of September. Its weekly active users also grew steadily, starting at 375K in late June and reaching 413K by the end of September.
Mini World: CREATA from Miniwan Tech saw weekly revenue generally below $3K, with minor fluctuations throughout the quarter. Weekly downloads were more volatile, starting at 472K in late June, dipping mid-quarter, and recovering to over 500K in early September. The game's weekly active users followed a similar pattern, peaking at 2.6M in late June and declining to 1.4M by the end of September.
Crafty Lands by Afterverse Games maintained a steady weekly revenue of around $2K throughout the quarter. Weekly downloads spiked dramatically in early September, reaching 311K, before settling at 135K by the end of the quarter. The game’s weekly active users showed a significant increase from 520K in late June to a peak of 899K in mid-September, before dropping to 582K by the end of September.
For more detailed insights and data, visit Sensor Tower.